Something that we really value is making sure that the player has a choice in how they tackle the game, so we're trying to make sure however they choose to play it, there are ways they can work in their own playstyle and have fun playing the game however they like." There is not a huge amount of variation in how you play when it's built that way. "We're trying to make the combat a bit more meaningful, rather than just trying to blast the enemies as quickly as you can. "Certain weapons were hugely preferred over everything else, and a lot of enemies you'd end up killing incredibly quickly," said Mansell. That remains the goal, but Mansell explained that balancing the enemies and weapons was an important change. When Nightdive rebooted its remake back in 2018, its goal was to refocus on creating a game faithful to the original. If your edited order contains now sold-out items please checkout your new order timely after editing as it will be restocked and not reserved for you.Cyberspace in System Shock (Image credit: Nightdive Studio) Add the new item(s) to your cart or remove unwanted items.All items from your previous order will automatically be readded to your cart.